Tuesday, 27 March 2012

Disco Ball

Today I took my storyboards for the disco ball idea down to the AV suite so I could start having a go on Cinema 4D. I have learnt an awful lot today, had some stresses but it's been really exciting and rewarding, especially if you compare my older motion work!!

Creating my sphere - using one of the primitive objects - this then needs to be turned into a polygon object like below, this means the sphere is made up of many polygons, this will give it that mirror feel. I can then apply a suitable material to each polygon to create the mirror- like visual.


Adding the vertical support for the disco ball, using a cylinder primitive, that just sits in the top of the disco ball.


From another angle:


Adding a floor and light to give a more realistic, look:


A rendered view of how it will look, obviously more work needs to be done with the lighting!



Experimenting with the light:


Looking better (rendered view):


I added in a light underneath to try eradicate the shadow, this does not work:



Lighting from another angle (rendered view) this looks better:


Moving the light out of the view:



Adding a coloured omni light to the rendered image:



Together with a white light (rendered view) - it looks quite good now!


Positioning more lights for a brighter image:


Showing the 4 different views (3 rendered) :


Showing 4 different rendered views:


Showing 4 different camera views - the first image is from inside the ball!


My first animated disco ball - pretty pleased with this for an initial composition:


From another camera view (TOP):

      

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